| |
Barghest |
Greater Barghest |
| |
Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger) |
Large Outsider (Evil, Extraplanar, Lawful, Shapechanger) |
| Hit Dice: |
6d8+6 (33 hp) |
9d8+27 (67 hp) |
| Initiative: |
+6 |
+6 |
| Speed: |
30 ft. (6 squares) |
40 ft. (8 squares) |
| Armor Class: |
18 (+2 Dex, +6 natural), touch 12, Flat-footed 16 |
20 (1 size, +2 Dex, +9 natural), touch 11, Flat-footed 18 |
| Base Attack/Grapple: |
+6/+9 |
+9/+18 |
| Attack: |
Bite +9 melee (1d6+3)) |
Bite +13 melee (1d8+5 |
| Full Attack: |
Bite +9 melee (1d6+3) and 2 claws +4 melee (1d4+1) |
Bite +13 melee (1d8+5) and 2 claws +8 melee (1d6+2) |
| Space/Reach: |
5 ft./5 ft. |
10 ft./5 ft. |
| Special Attacks: |
Spell-like abilities, feed |
Spell-like abilities, feed |
| Special Qualities: |
Change Shape, Damage Reduction 5/magic, Darkvision 60 ft., Scent |
Change Shape, Damage Reduction 10/magic, Darkvision 60 ft., Scent |
| Saves: |
Fort +6, Ref +7, Will +7 |
Fort +9, Ref +8, Will +10 |
| Abilities: |
Str 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14 |
Str 20, Dex 15, Con 16, Int 18, Wis 18, Cha 18 |
| Skills: |
Bluff +11, Diplomacy +6, Disguise +2 (+4 acting), Hide +11*, Intimidate +13, Jump +12, Listen +11, Move Silently +10, Search +11, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks) |
Bluff +16, Climb +17, Concentration +15, Diplomacy +8, Disguise +4 (+6 acting), Hide +10*, Intimidate +18, Jump +21, Listen +16, Move Silently +14, Sense Motive +16, Spot +16 Survival +16 (+18 following tracks), Tumble +16 |
| Feats: |
Combat Reflexes, Improved Initiative, Track |
Combat Casting, Combat Reflexes, Improved Initiative, Track |
| Environment |
An Evil-aligned plane |
An Evil-aligned plane |
| Organization: |
Solitary or pack (36) |
Solitary or pack (36) |
| Challenge Rating: |
4 |
5 |
| Treasure: |
Double standard |
Double standard |
| Alignment: |
Always Lawful Evil |
Always Lawful Evil |
| Advancement: |
Special (see below) |
Special (see below) |
| Level Adjustment: |
|
|
A
| |
Basilisk |
| |
Medium Magical Beast |
| Hit Dice: |
6d10+12 (45 hp) |
| Initiative: |
1 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
16 (1 Dex, +7 natural), touch 9, Flat-footed 16 |
| Base Attack/Grapple: |
+6/+8 |
| Attack: |
Bite +8 melee (1d8+3) |
| Full Attack: |
Bite +8 melee (1d8+3) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Petrifying Gaze |
| Special Qualities: |
Darkvision 60 ft., Low-light Vision |
| Saves: |
Fort +9, Ref +4, Will +3 |
| Abilities: |
Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11 |
| Skills: |
Hide +0*, Listen +7, Spot +7 |
| Feats: |
Alertness, Blind-fight, Great Fortitude |
| Environment: |
Warm deserts |
| Organization: |
Solitary or colony (36) |
| Challenge Rating: |
5 |
| Treasure: |
None |
| Alignment: |
Always Neutral |
| Advancement: |
710 HD (Medium); 1118 HD (Large) |
| Level Adjustment: |
|
A
| |
Huge Magical Beast |
| Hit Dice: |
9d10+45 (94 hp) |
| Initiative: |
+1 |
| Speed: |
40 ft. (8 squares), Climb 15 ft. |
| Armor Class: |
20 (2 size, +1 Dex, +11 natural), touch 9, Flat-footed 19 |
| Base Attack/Grapple: |
+9/+25 |
| Attack: |
Bite +15 melee (2d4+12) |
| Full Attack: |
Bite +15 melee (2d4+12) |
| Space/Reach: |
15 ft./10 ft. |
| Special Attacks: |
Breath Weapon, Constrict 2d8+8, Improved Grab, Rake 1d4+4, Swallow Whole |
| Special Qualities: |
Can't be tripped, Darkvision 60 ft., immunity to electricity, Low-light Vision, Scent |
| Saves: |
Fort +11, Ref +7, Will +5 |
| Abilities: |
Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12 |
| Skills: |
Climb +16, Hide +5, Listen +4, Spot +4, Survival +2 |
| Feats: |
Alertness, Cleave, Power Attack, Track |
| Environment: |
Warm hills |
| Organization: |
Solitary or pair |
| Challenge Rating: |
8 |
| Treasure: |
Standard |
| Alignment: |
Often Neutral |
| Advancement: |
1013 HD (Huge); 1427 HD (Gargantuan) |
| Level Adjustment: |
|
The
| |
Large Elemental (Air, Extraplanar) |
| Hit Dice: |
7d8+7 (38 hp) |
| Initiative: |
+5 |
| Speed: |
30 ft. (6 squares), Fly 50 ft. (perfect) |
| Armor Class: |
22 (1 size, +5 Dex, +8 natural), touch 14, Flat-footed 17 |
| Base Attack/Grapple: |
+5/+11 |
| Attack: |
Wing +9 melee (1d6+2) |
| Full Attack: |
2 wings +9 melee (1d6+2) and bite +4 melee (1d4+1) and 2 claws +4 melee (1d3+1) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Smoke claws |
| Special Qualities: |
Darkvision 60 ft., Elemental traits, smoke form |
| Saves: |
Fort +3, Ref +10, Will +2 |
| Abilities: |
Str 14, Dex 21, Con 13, Int 6, Wis 11, Cha 11 |
| Skills: |
Listen +7, Move Silently +9, Spot +7 |
| Feats: |
Alertness, Multiattack, Weapon Finesse |
| Environment: |
Elemental Plane of Air |
| Organization: |
Solitary, pair, or clutch (34) |
| Challenge Rating: |
6 |
| Treasure: |
None |
| Alignment: |
Usually Neutral Evil |
| Advancement: |
810 HD (Large); 1121 HD (Huge) |
| Level Adjustment: |
|
Belkers are creatures from the Plane of
| |
Medium Magical Beast |
| Hit Dice: |
4d10 (22 hp) |
| Initiative: |
+3 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
16 (+3 Dex, +3 natural), touch 13, Flat-footed 13 |
| Base Attack/Grapple: |
+4/+4 |
| Attack: |
Bite +4 melee (1d6) |
| Full Attack: |
Bite +4 melee (1d6) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
|
| Special Qualities: |
Blink, Darkvision 60 ft., Dimension Door, Low-light Vision, Scent |
| Saves: |
Fort +4, Ref +7, Will +4 |
| Abilities: |
Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11 |
| Skills: |
Hide +3, Listen +5, Sense Motive +3, Spot +5, Survival +4 |
| Feats: |
Iron Will, Run, TrackB |
| Environment: |
Temperate plains |
| Organization: |
Solitary, pair, or pack (716) |
| Challenge Rating: |
2 |
| Treasure: |
None |
| Alignment: |
Usually Lawful Good |
| Advancement: |
57 HD (Medium); 812 HD (Large) |
| Level Adjustment: |
+2 (cohort) |
The
| |
Medium Undead (Extraplanar) |
| Hit Dice: |
9d12 (58 hp) |
| Initiative: |
+6 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
20 (+2 Dex, +8 natural), touch 12, Flat-footed 18 |
| Base Attack/Grapple: |
+4/+5 |
| Attack: |
Slam +6 melee (1d8+1) |
| Full Attack: |
Slam +6 melee (1d8+1) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Death Gaze |
| Special Qualities: |
Damage Reduction 10/Cold iron, Darkvision 60 ft., immunity to electricity, Resistance to acid 10 and Fire 10, Undead traits, vulnerability to sunlight |
| Saves: |
Fort +3, Ref +5, Will +7 |
| Abilities: |
Str 13, Dex 15, Con , Int 6, Wis 12, Cha 12 |
| Skills: |
Listen +11, Move Silently +10, Spot +11 |
| Feats: |
Alertness, Dodge, Improved Initiative, Weapon Focus (slam) |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary or gang (24) |
| Challenge Rating: |
8 |
| Treasure: |
None |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
1013 HD (Medium); 1427 HD (Large) |
| Level Adjustment: |
|
Bodaks are the
| |
Medium Outsider (Chaotic, Extraplanar, Good) |
| Hit Dice: |
6d8+18 (45 hp) |
| Initiative: |
+8 |
| Speed: |
40 ft. (8 squares), Fly 100 ft. (perfect) |
| Armor Class: |
20 (+4 Dex, +6 natural), touch 14, Flat-footed 16 |
| Base Attack/Grapple: |
+6/+10 |
| Attack: |
+1 holy scimitar +11 melee (1d6+4/1820) or +1 holy composite longbow (+4 Str bonus) +11 ranged (1d8+5/x3) or slam +10 melee (1d6+4) |
| Full Attack: |
+1 holy scimitar +11/+6 melee (1d6+4/1820) or +1 holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee (1d6+4) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Spell-like abilities, Whirlwind blast |
| Special Qualities: |
Alternate Form, Damage Reduction 10/Cold iron or Evil, Darkvision 60 ft., immunity to electricity and petrification, Low-light Vision, Resistance to Cold 10 and Fire 10, Spell Resistance 17, Tongues |
| Saves: |
Fort +8, Ref +9, Will +7 |
| Abilities: |
Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14 |
| Skills: |
Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings) |
| Feats: |
Alertness, Blind-fight, Improved Initiative |
| Environment: |
A Chaotic Good-aligned plane |
| Organization: |
Solitary, pair, or squad (35) |
| Challenge Rating: |
6 |
| Treasure: |
No coins; double goods; standard items |
| Alignment: |
Always Chaotic Good |
| Advancement: |
712 HD (Medium); 1318 HD (Large) |
| Level Adjustment: |
+5 |
In addition to their natural form, bralanis can assume the shape of a
| |
Medium Humanoid (Goblinoid) |
| Hit Dice: |
3d8+3 (16 hp) |
| Initiative: |
+1 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
17 (+1 Dex, +3 natural, +2 leather armor, +1 Light wooden Shield), touch 11, Flat-footed 16 |
| Base Attack/Grapple: |
+2/+4 |
| Attack: |
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2) |
| Full Attack: |
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
|
| Special Qualities: |
Darkvision 60 ft., Scent |
| Saves: |
Fort +2, Ref +4, Will +1 |
| Abilities: |
Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9 |
| Skills: |
Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4 |
| Feats: |
Alertness, Weapon Focus (morningstar) |
| Environment: |
Temperate mountains |
| Organization: |
Solitary, gang (24), or band (1120 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd5th level) |
| Challenge Rating: |
2 |
| Treasure: |
Standard |
| Alignment: |
Usually Chaotic Evil |
| Advancement: |
By character class |
| Level Adjustment: |
+1 |
Bugbears speak
| |
Huge Magical Beast |
| Hit Dice: |
9d10+45 (94 hp) |
| Initiative: |
+2 |
| Speed: |
40 ft. (8 squares), burrow 10 ft. |
| Armor Class: |
22 (2 size, +2 Dex, +12 natural), touch 10, Flat-footed 20 |
| Base Attack/Grapple: |
+9/+25 |
| Attack: |
Bite +16 melee (2d8+8) |
| Full Attack: |
Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4) |
| Space/Reach: |
15 ft./10 ft. |
| Special Attacks: |
Leap |
| Special Qualities: |
Darkvision 60 ft., lowlight Vision, Scent, Tremorsense 60 ft. |
| Saves: |
Fort +11, Ref +8, Will +6 |
| Abilities: |
Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6 |
| Skills: |
Jump +18, Listen +9, Spot +3 |
| Feats: |
Alertness, Iron Will, Track, Weapon Focus (bite) |
| Environment: |
Temperate hills |
| Organization: |
Solitary or pair |
| Challenge Rating: |
7 |
| Treasure: |
None |
| Alignment: |
Always Neutral |
| Advancement: |
1016 HD (Huge); 1727 HD (Gargantuan) |
| Level Adjustment: |
|
Also known as the landshark, the
| |
Large Monstrous Humanoid |
| Hit Dice: |
4d8+8 (26 hp) |
| Initiative: |
+2 |
| Speed: |
50 ft. (10 squares) |
| Armor Class: |
14 (1 size, +2 Dex, +3 natural), touch 11, Flat-footed 12 |
| Base Attack/Grapple: |
+4/+12 |
| Attack: |
Longsword +7 melee (2d6+6/1920) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
| Full Attack: |
Longsword +7 melee (2d6+6/1920) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
| Space/Reach: |
10 ft./5 ft. |
| Special Attacks: |
|
| Special Qualities: |
Darkvision 60 ft. |
| Saves: |
Fort +3, Ref +6, Will +5 |
| Abilities: |
Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
| Skills: |
Listen +3, Move Silently +4, Spot +3, Survival +2 |
| Feats: |
Dodge, Weapon Focus (hoof ) |
| Environment: |
Temperate forests |
| Organization: |
Solitary, company (58), troop (818 plus 1 leader of 2nd5th level), or tribe (20150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th9th level) |
| Challenge Rating: |
3 |
| Treasure: |
Standard |
| Alignment: |
Usually Neutral Good |
| Advancement: |
By character class |
| Level Adjustment: |
+2 |
A
| |
Medium Outsider (Chaotic, Extraplanar) |
| Hit Dice: |
8d8+8 (44 hp) |
| Initiative: |
+5 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
16 (+1 Dex, +5 natural), touch 11, Flat-footed 15 |
| Base Attack/Grapple: |
+8/+10 |
| Attack: |
Claw +10 melee (1d3+2 plus corporeal instability) |
| Full Attack: |
2 claws +10 melee (1d3+2 plus corporeal instability) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Corporeal instability |
| Special Qualities: |
Darkvision 60 ft., immunity to critical hits and Transformation, Spell Resistance 15 |
| Saves: |
Fort +7, Ref +7, Will +6 |
| Abilities: |
Str 14, Dex 13, Con 13, Int 10, Wis 10, Cha 10 |
| Skills: |
Climb +13, Escape Artist +12, Hide +12, Jump +9, Listen +11, Search +11, Spot +11, Survival +0 (+2 following tracks), Tumble +14, Use Rope +1 (+3 with bindings) |
| Feats: |
Dodge, Improved Initiative, Mobility |
| Environment: |
Ever-Changing Chaos of Limbo |
| Organization: |
Solitary |
| Challenge Rating: |
7 |
| Treasure: |
None |
| Alignment: |
Always Chaotic Neutral |
| Advancement: |
912 HD (Medium); 1324 HD (Large) |
| Level Adjustment: |
|
The horrific creatures known as chaos beasts have mutable, ever-changing forms. A
| |
Large Magical Beast |
| Hit Dice: |
9d10+27 (76 hp) |
| Initiative: |
+1 |
| Speed: |
30 ft. (6 squares), Fly 50 ft. (poor) |
| Armor Class: |
19 (1 size, +1 Dex, +9 natural), touch 10, Flat-footed 18 |
| Base Attack/Grapple: |
+9/+17 |
| Attack: |
Bite +12 melee (2d6+4) |
| Full Attack: |
Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2) |
| Space/Reach: |
10 ft./5 ft. |
| Special Attacks: |
Breath Weapon |
| Special Qualities: |
Darkvision 60 ft., Low-light Vision, Scent |
| Saves: |
Fort +9, Ref +7, Will +6 |
| Abilities: |
Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10 |
| Skills: |
Hide +1*, Listen +9, Spot +9 |
| Feats: |
Alertness, Hover, Iron Will, Multiattack |
| Environment: |
Temperate hills |
| Organization: |
Solitary, pride (35), or Flight (613) |
| Challenge Rating: |
7 |
| Treasure: |
Standard |
| Alignment: |
Usually Chaotic Evil |
| Advancement: |
1013 HD (Large); 1427 HD (Huge) |
| Level Adjustment: |
+2 (cohort) |
A
| |
Small Aberration |
| Hit Dice: |
3d8+3 (16 hp) |
| Initiative: |
+6 |
| Speed: |
20 ft. (4 squares), Climb 10 ft. |
| Armor Class: |
17 (+1 size, +2 Dex, +4 natural), touch 13, Flat-footed 15 |
| Base Attack/Grapple: |
+2/+5 |
| Attack: |
Tentacle +6 melee (1d3+3) |
| Full Attack: |
2 tentacles +6 melee (1d3+3) |
| Space/Reach: |
5 ft./10 ft. |
| Special Attacks: |
Improved Grab, Constrict 1d3+3 |
| Special Qualities: |
Darkvision 60 ft., quickness |
| Saves: |
Fort +2, Ref +5, Will +4 |
| Abilities: |
Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7 |
| Skills: |
Climb +13, Hide +10, Move Silently +6 |
| Feats: |
Improved InitiativeB, Lightning Reflexes, Stealthy |
| Environment: |
Underground |
| Organization: |
Solitary |
| Challenge Rating: |
2 |
| Treasure: |
1/10 coins; 50% goods; 50% items |
| Alignment: |
Usually Chaotic Evil |
| Advancement: |
46 HD (Small); 712 HD (Medium) |
| Level Adjustment: |
|
These vicious little predators lurk underground, grabbing whatever prey happens by. Its hands and feet have spiny pads that help the
| |
Large Aberration (Aquatic) |
| Hit Dice: |
11d8+44 (93 hp) |
| Initiative: |
+7 |
| Speed: |
30 ft. (6 squares), Swim 20 ft. |
| Armor Class: |
22 (1 size, +3 Dex, +10 natural), touch 12, Flat-footed 19 |
| Base Attack/Grapple: |
+8/+17 |
| Attack: |
Claw +12 melee (2d6+5) |
| Full Attack: |
2 claws +12 melee (2d6+5) |
| Space/Reach: |
10 ft./5 ft. |
| Special Attacks: |
Constrict 3d6+5, Improved Grab, paralytic tentacles |
| Special Qualities: |
Amphibious, Darkvision 60 ft., immunity to Poison |
| Saves: |
Fort +7, Ref +6, Will +9 |
| Abilities: |
Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5 |
| Skills: |
Hide +13, Listen +11, Spot +11, Swim +13 |
| Feats: |
Alertness, Blind-fight,Combat Reflexes, Improved Initiative |
| Environment: |
Temperate marshes |
| Organization: |
Solitary, pair, or pack (35) |
| Challenge Rating: |
7 |
| Treasure: |
1/10th coins; 50% goods; standard items |
| Alignment: |
Usually Chaotic Evil |
| Advancement: |
1216 HD (Large); 1733 HD (Huge) |
| Level Adjustment: |
|
A horrible mix of crustacean, insect, and serpent, the
| |
Large Aberration |
| Hit Dice: |
6d8+18 (45 hp) |
| Initiative: |
+7 |
| Speed: |
10 ft. (2 squares), Fly 40 ft. (average) |
| Armor Class: |
19 (1 size, +3 Dex, +7 natural), touch 12, Flat-footed 16 |
| Base Attack/Grapple: |
+4/+13 |
| Attack: |
Tail slap +8 melee (1d6+5) |
| Full Attack: |
Tail slap +8 melee (1d6+5) and bite +3 melee (1d4+2) |
| Space/Reach: |
10 ft./10 ft. (5 ft. with bite) |
| Special Attacks: |
Moan, engulf |
| Special Qualities: |
Darkvision 60 ft., Shadow shift |
| Saves: |
Fort +5, Ref +5, Will +7 |
| Abilities: |
Str 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15 |
| Skills: |
Hide +8, Listen +13, Move Silently +12, Spot +13 |
| Feats: |
Alertness, Combat Reflexes, Improved Initiative |
| Environment: |
Underground |
| Organization: |
Solitary, mob (36), or flock (712) |
| Challenge Rating: |
5 |
| Treasure: |
Standard |
| Alignment: |
Usually Chaotic Neutral |
| Advancement: |
79 HD (Large); 1018 HD (Huge) |
| Level Adjustment: |
|
When resting or lying in wait, these creatures are almost impossible to distinguish from common black cloaks (the
| |
Small Magical Beast |
| Hit Dice: |
5d10 (27 hp) |
| Initiative: |
+3 |
| Speed: |
20 ft. (4 squares), Fly 60 ft. (poor) |
| Armor Class: |
14 (+1 size, +3 Dex), touch 14, Flat-footed 11 |
| Base Attack/Grapple: |
+5/1 |
| Attack: |
Bite +9 melee (1d42 plus petrification) |
| Full Attack: |
Bite +9 melee (1d42 plus petrification) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Petrification |
| Special Qualities: |
Darkvision 60 ft., Low-light Vision |
| Saves: |
Fort +4, Ref +7, Will +2 |
| Abilities: |
Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9 |
| Skills: |
Listen +7, Spot +7 |
| Feats: |
Alertness, Dodge, Weapon FinesseB |
| Environment: |
Temperate plains |
| Organization: |
Solitary, pair, Flight (35), or flock (613) |
| Challenge Rating: |
3 |
| Treasure: |
None |
| Alignment: |
Always Neutral |
| Advancement: |
68 HD (Small); 915 HD (Medium) |
| Level Adjustment: |
|
A male
| |
Large Outsider (Native) |
| Hit Dice: |
9d8+18 (58 hp) |
| Initiative: |
+7 |
| Speed: |
20 ft. (4 squares), Fly 60 ft. (Good) |
| Armor Class: |
21 (1 size, +3 Dex, +9 natural), touch 12, Flat-footed 18 |
| Base Attack/Grapple: |
+9/+17 |
| Attack: |
Bite +12 melee (1d3+6 plus Poison) |
| Full Attack: |
Bite +12 melee (1d3+6 plus Poison) |
| Space/Reach: |
10 ft./5 ft. |
| Special Attacks: |
Constrict 2d8+6, Improved Grab, Poison, Psionics, spells |
| Special Qualities: |
Darkvision 60 ft., Ethereal Jaunt, Telepathy 90 ft. |
| Saves: |
Fort +8, Ref +9, Will +10 |
| Abilities: |
Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17 |
| Skills: |
Concentration +14, Diplomacy +17, Jump +0, Knowledge (any two) +15, Listen +16, Search +15, Sense Motive +16, Spellcraft +15 (+17 scrolls), Spot +16, Survival +4 (+6 following tracks), Tumble +15, Use Magic Device +15 (+17 scrolls) |
| Feats: |
Dodge, Empower Spell, Eschew MaterialsB, Hover, Improved Initiative |
| Environment: |
Warm forests |
| Organization: |
Solitary, pair, or Flight (36) |
| Challenge Rating: |
10 |
| Treasure: |
Standard |
| Alignment: |
Always Lawful Good |
| Advancement: |
1013 HD (Large); 1427 HD (Huge) |
| Level Adjustment: |
+7 |
A