| |
Small Magical Beast |
| Hit Dice: |
1d10+1 (6 hp) |
| Initiative: |
+4 |
| Speed: |
20 ft. (4 squares), Fly 30 ft. (poor) |
| Armor Class: |
17 (+1 size, +6 natural), touch 11, Flat-footed 17 |
| Base Attack/Grapple: |
+1/+0 |
| Attack: |
Slam +5 melee (1d4+4) |
| Full Attack: |
Slam +5 melee (1d4+4) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Darkness, Improved Grab, Constrict 1d4+4 |
| Special Qualities: |
Blindsight 90 ft. |
| Saves: |
Fort +3, Ref +2, Will +0 |
| Abilities: |
Str 16, Dex 10, Con 13, Int 2, Wis 10, Cha 10 |
| Skills: |
Hide +10, Listen +5*, Spot +5* |
| Feats: |
Improved Initiative |
| Environment: |
Underground |
| Organization: |
Solitary, pair, clutch (39), or Swarm (615) |
| Challenge Rating: |
1 |
| Treasure: |
None |
| Alignment: |
Always Neutral |
| Advancement: |
23 HD (Small) |
| Level Adjustment: |
|
The
| |
Huge Aberration |
| Hit Dice: |
15d8+78 (145 hp) |
| Initiative: |
+5 |
| Speed: |
30 ft. (6 squares), burrow 10 ft. |
| Armor Class: |
24 (2 size, +1 Dex, +15 natural), touch 9, Flat-footed 23 |
| Base Attack/Grapple: |
+11/+27 |
| Attack: |
Slam +17 melee (1d6+8 plus 2d6 acid) |
| Full Attack: |
2 slams +17 melee (1d6+8 plus 2d6 acid) |
| Space/Reach: |
15 ft./10 ft. |
| Special Attacks: |
Corrosive slime |
| Special Qualities: |
Darkvision 60 ft., immunity to acid, Stone Shape, Tremorsense 60 ft. |
| Saves: |
Fort +12, Ref +6, Will +11 |
| Abilities: |
Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12 |
| Skills: |
Knowledge (dungeoneering) +14, Knowledge (nature) +4, Listen +20, Move Silently +17, Spot +20, Survival +14 (+16 underground) |
| Feats: |
Alertness, Blind-fight, Great Fortitude, Improved Initiative, Power Attack, Toughness |
| Environment: |
Underground |
| Organization: |
Solitary |
| Challenge Rating: |
9 |
| Treasure: |
None |
| Alignment: |
Usually Neutral |
| Advancement: |
1630 HD (Huge); 3145 HD (Gargantuan) |
| Level Adjustment: |
|
A
| |
Medium Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
7d8+35 (66 hp) |
| Initiative: |
+1 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
19 (+1 Dex, +8 natural), touch 11, Flat-footed 18 |
| Base Attack/Grapple: |
+7/+12 |
| Attack: |
Claw +12 melee (1d6+5) |
| Full Attack: |
2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Sneak Attack +2d6, spell-like abilities, Summon Demon |
| Special Qualities: |
Damage Reduction 10/Cold iron or Good, Darkvision 60 ft., immunity to electricity and Poison, protective slime, Resistance to acid 10, Cold 10, and Fire 10, Spell Resistance 14, Telepathy 100 ft. |
| Saves: |
Fort +10, Ref +6, Will +6 |
| Abilities: |
Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16 |
| Skills: |
Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight Of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings) |
| Feats: |
Cleave, Multiattack, Power Attack |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary or gang (36) |
| Challenge Rating: |
6 |
| Treasure: |
Standard |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
814 HD (Large); 1521 HD (Huge) |
| Level Adjustment: |
|
A
| |
Large Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
20d8+200 (290 hp) |
| Initiative: |
+11 |
| Speed: |
40 ft. (8 squares), Fly 90 ft. (Good) |
| Armor Class: |
35 (1 size, +7 Dex, +19 natural), touch 16, Flat-footed 28 |
| Base Attack/Grapple: |
+20/+36 |
| Attack: |
+1 vorpal longsword +33 melee (2d6+8/1920) |
| Full Attack: |
+1 vorpal longsword +31/+26/+21/+16 melee (2d6+8/1920) and +1 flaming whip +30/+25 melee (1d4+4 plus 1d6 Fire plus Entangle); or 2 slams +31 melee (1d10+7) |
| Space/Reach: |
10 ft./10 ft. (20 ft. with +1 flaming whip) |
| Special Attacks: |
Death throes, Entangle, spell-like abilities, Summon Demon, vorpal sword |
| Special Qualities: |
Damage Reduction 15/Cold iron and Good, Darkvision 60 ft., flaming body, immunity to electricity, Fire, and Poison, Resistance to acid 10 and Cold 10, Spell Resistance 28, Telepathy 100 ft., True Seeing |
| Saves: |
Fort +22, Ref +19, Will +19 |
| Abilities: |
Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26 |
| Skills: |
Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracks), Use Magic Device +31 (+33 scrolls) |
| Feats: |
Cleave, Improved Initiative, Improved Two-weapon Fighting, Power Attack, Quicken Spell-like Ability (Telekinesis), Two-weapon Fighting, Weapon Focus (longsword) |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary or troupe (1 Balor, 1 Marilith, and 25 hezrous) |
| Challenge Rating: |
20 |
| Treasure: |
Standard coins; double goods; standard items, plus +1 vorpal greatsword and +1 flaming whip |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
2130 HD (Large); 3160 HD (Huge) |
| Level Adjustment: |
|
A
| |
Huge Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
12d8+96 (150 hp) |
| Initiative: |
+5 |
| Speed: |
40 ft. (8 squares), Climb 20 ft. |
| Armor Class: |
22 (2 size, +1 Dex, +13 natural), touch 9, Flat-footed 21 |
| Base Attack/Grapple: |
+12/+29 |
| Attack: |
Bite +19 melee (2d6+9 plus Poison) or Web +11 ranged |
| Full Attack: |
Bite +19 melee (2d6+9 plus Poison) and 2 claws +14 melee (2d4+4); or Web +11 ranged |
| Space/Reach: |
15 ft./10 ft. |
| Special Attacks: |
Poison, rend armor, Web |
| Special Qualities: |
Damage Reduction 10/Good, Darkvision 60 ft., Plane Shift, Scent, Telepathy 100 ft. |
| Saves: |
Fort +16, Ref +9, Will +9 |
| Abilities: |
Str 28, Dex 12, Con 26, Int 11, Wis 13, Cha 13 |
| Skills: |
Climb +24, Diplomacy +3, Hide +16, Jump +28, Listen +16, Move Silently +16, Search +15, Sense Motive +16, Spot +16, Survival +1 (+3 following tracks) |
| Feats: |
Cleave, Improved Initiative, Improved Grapple, Power Attack, Track |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary |
| Challenge Rating: |
10 |
| Treasure: |
None |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
1318 HD (Huge); 1936 HD (Gargantuan) |
| Level Adjustment: |
|
Bebiliths are enormous, predatory, arachnid demons that hunt other demons. A
| |
Small Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
2d8+4 (13 hp) |
| Initiative: |
+0 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
16 (+1 size, +5 natural), touch 11, Flat-footed 16 |
| Base Attack/Grapple: |
+2/1 |
| Attack: |
Claw +4 melee (1d6+1) |
| Full Attack: |
2 claws +4 melee (1d6+1) and bite +2 melee (1d4) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Spell-like abilities, Summon Demon |
| Special Qualities: |
Damage Reduction 5/Cold iron or Good, Darkvision 60 ft., immunity to electricity and Poison, Resistance to acid 10, Cold 10, and Fire 10, Telepathy 100 ft. |
| Saves: |
Fort +5, Ref +3, Will +3 |
| Abilities: |
Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11 |
| Skills: |
Hide +9, Listen +5, Move Silently +5, Spot +5, Search +2, Survival +0 (+2 following tracks) |
| Feats: |
Multiattack |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary, pair, gang (35), crowd (615), or mob (1040) |
| Challenge Rating: |
2 |
| Treasure: |
None |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
36 HD (Small) |
| Level Adjustment: |
+2 |
A
| |
Huge Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
12d8+120 (174 hp) |
| Initiative: |
+0 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
27 (2 size, +19 natural) touch 8, Flat-footed 27 |
| Base Attack/Grapple: |
+12/+30 |
| Attack: |
Pincers +20 melee (2d8+10) |
| Full Attack: |
2 pincers +20 melee (2d8+10) and 2 claws +18 melee (1d6+5) and bite +18 melee (1d8+5) |
| Space/Reach: |
15 ft./15 ft. |
| Special Attacks: |
Improved Grab, spell-like abilities, Summon Demon |
| Special Qualities: |
Damage Reduction 10/Good, Darkvision 60 ft., immunity to electricity and Poison, Resistance to acid 10, Cold 10, and Fire 10, Spell Resistance 21, Telepathy 100 ft., True Seeing |
| Saves: |
Fort +18, Ref +8, Will +11 |
| Abilities: |
Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20 |
| Skills: |
Bluff +22, Concentration +25, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Knowledge (any two) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3 (+5 following tracks) |
| Feats: |
Cleave, Great Cleave, Multiattack, Persuasive, Power Attack |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary or troupe (1 Glabrezu, 1 Succubus, and 25 vrocks) |
| Challenge Rating: |
13 |
| Treasure: |
Standard coins; double goods; standard items |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
1318 HD (Huge); 1936 HD (Gargantuan) |
| Level Adjustment: |
|
Like succubi,
| |
Large Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
10d8+93 (138 hp) |
| Initiative: |
+0 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
23 (1 size, +14 natural) touch 9, Flat-footed 23 |
| Base Attack/Grapple: |
+10/+19 |
| Attack: |
Bite +14 melee (4d4+5) |
| Full Attack: |
Bite +14 melee (4d4+5) and 2 claws +9 melee (1d8+2) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Spell-like abilities, stench, Improved Grab, Summon Demon |
| Special Qualities: |
Damage Reduction 10/Good, Darkvision 60 ft., immunity to electricity and Poison, Resistance to acid 10, Cold 10, and Fire 10, Spell Resistance 19, Telepathy 100 ft. |
| Saves: |
Fort +16, Ref +7, Will +9 |
| Abilities: |
Str 21, Dex 10, Con 29, Int 14, Wis 14, Cha 18 |
| Skills: |
Climb +18, Concentration +22, Hide +13, Escape Artist +13, Intimidate +17, Listen +23, Move Silently +13, Search +15, Spellcraft +15, Spot +23, Survival +2 (+4 following tracks), Use Rope +0 (+2 with bindings) |
| Feats: |
Blind-fight, Cleave, Power Attack, Toughness |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary or gang (24) |
| Challenge Rating: |
11 |
| Treasure: |
Standard |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
1115 HD (Large); 1630 HD (Huge) |
| Level Adjustment: |
+9 |
A
| |
Large Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
16d8+144 (216 hp) |
| Initiative: |
+4 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
29 (1 size, +4 Dex, +16 natural), touch 13, Flat-footed 25 |
| Base Attack/Grapple: |
+16/+29 |
| Attack: |
Longsword +25 melee (2d6+9/1920) or slam +24 melee (1d8+9) or tail slap +24 melee (4d6+9) |
| Full Attack: |
Primary longsword +25/+20/+15/+10 melee (2d6+9/1920) and 5 longswords +25 melee (2d6+4/1920) and tail slap +22 melee (4d6+4); or 6 slams +24 melee (1d8+9) and tail slap +22 melee (4d6+4) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Constrict 4d6+13, Improved Grab, spell-like abilities, Summon Demon |
| Special Qualities: |
Damage Reduction 10/Good and Cold iron, Darkvision 60 ft., immunity to electricity and Poison, Resistance to acid 10, Cold 10, and Fire 10, Spell Resistance 25, Telepathy 100 ft. |
| Saves: |
Fort +19, Ref +14, Will +14 |
| Abilities: |
Str 29, Dex 19, Con 29, Int 18, Wis 18, Cha 24 |
| Skills: |
Bluff +26, Concentration +28, Diplomacy +30, Disguise +7 (+9 acting), Hide +19, Intimidate +28, Listen +31, Move Silently +23, Search 23, Sense Motive +23, Spellcraft +23 (+25 scrolls), Spot +31, Survival +4 (+6 following tracks), Use Magic Device +26 (+28 scrolls) |
| Feats: |
Combat Expertise, Combat Reflexes, Multiattack, Multiweapon Fighting, Power Attack, Weapon Focus (longsword) |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary or pair |
| Challenge Rating: |
17 |
| Treasure: |
Standard coins; double goods; standard items, plus 1d4 magic weapons |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
1720 HD (Large); 2148 HD (Huge) |
| Level Adjustment: |
|
A
| |
Huge Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
14d8+112 (175 hp) |
| Initiative: |
+1 |
| Speed: |
30 ft. (6 squares), Fly 40 ft. (poor) |
| Armor Class: |
27 (2 size, +1 Dex, +18 natural) touch 9, Flat-footed 26 |
| Base Attack/Grapple: |
+14/+29 |
| Attack: |
Bite +20 melee (2d8+7) |
| Full Attack: |
Bite +20 melee (2d8+7) and 2 claws +17 melee (1d8+3) |
| Space/Reach: |
15 ft./15 ft. |
| Special Attacks: |
Smite, spell-like abilities, Summon Demon |
| Special Qualities: |
Damage Reduction 10/Good, Darkvision 60 ft., immunity to electricity and Poison, Resistance to acid 10, Cold 10, and Fire 10, Spell Resistance 22, Telepathy 100 ft., True Seeing |
| Saves: |
Fort +17, Ref +10, Will +15 |
| Abilities: |
Str 25, Dex 13, Con 27, Int 22, Wis 22, Cha 20 |
| Skills: |
Bluff +22, Concentration +25, Diplomacy +26, Disguise +5 (+7 acting), Hide +10, Intimidate +22, Knowledge (arcana) +23, Listen +31, Move Silently +18, Search +23, Sense Motive +23, Spellcraft +25 (+27 scrolls), Spot +31, Survival +6 (+8 following tracks), Use Magic Device +22 (+24 scrolls) |
| Feats: |
Cleave, Improved Bull Rush, Multiattack, Power Attack, Weapon Focus (bite) |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary or troupe (1 Nalfeshnee, 1 Hezrou, and 25 vrocks) |
| Challenge Rating: |
14 |
| Treasure: |
Standard coins; double goods; standard items |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
1520 HD (Huge); 2142 HD (Gargantuan) |
| Level Adjustment: |
|
A
| |
Tiny Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
3d8 (13 hp) |
| Initiative: |
+7 |
| Speed: |
20 ft. (4 squares), Fly 50 ft. (perfect) |
| Armor Class: |
18 (+2 size, +3 Dex, +3 natural), touch 15, Flat-footed 15 |
| Base Attack/Grapple: |
+3/6 |
| Attack: |
Claw +8 melee (1d31 plus Poison) |
| Full Attack: |
2 claws +8 melee (1d31 plus Poison) and bite +3 melee (1d41) |
| Space/Reach: |
2-1/2 ft./0 ft. |
| Special Attacks: |
Poison, spell-like abilities |
| Special Qualities: |
Alternate Form, Damage Reduction 5/Cold iron or Good, Darkvision 60 ft., Fast Healing 2, immunity to Poison, Resistance to Fire 10 |
| Saves: |
Fort +3, Ref +6, Will +4 |
| Abilities: |
Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10 |
| Skills: |
Bluff +6, Diplomacy +2, Disguise +0 (+2 acting), Hide +17, Intimidate +2, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +6 |
| Feats: |
Improved Initiative, Weapon Finesse |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary |
| Challenge Rating: |
2 |
| Treasure: |
None |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
46 HD (Tiny) |
| Level Adjustment: |
(Improved Familiar) |
In its natural form, a
| |
Huge Construct (Extraplanar) |
| Hit Dice: |
10d10+80 (135 hp) |
| Initiative: |
+3 |
| Speed: |
50 ft. (10 squares) |
| Armor Class: |
21 (2 size, +3 Dex, +10 natural), touch 11, Flat-footed 18 |
| Base Attack/Grapple: |
+7/+25 |
| Attack: |
Claw +15 melee (2d6+10) and eye ray +8 ranged touch |
| Full Attack: |
4 claws +15 melee (2d6+10) and bite +10 melee (1d8+5) and eye ray +8 ranged touch |
| Space/Reach: |
15 ft./10 ft. |
| Special Attacks: |
Eye rays, find target, Improved Grab |
| Special Qualities: |
Construct traits, Darkvision 60 ft., Fast Healing 5, Low-light Vision |
| Saves: |
Fort +3, Ref +6, Will +3 |
| Abilities: |
Str 31, Dex 17, Con , Int , Wis 11, Cha 1 |
| Skills: |
|
| Feats: |
|
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary |
| Challenge Rating: |
11 |
| Treasure: |
None |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
1115 HD (Huge); 1630 HD (Gargantuan) |
| Level Adjustment: |
|
A
| |
Medium Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
6d8+6 (33 hp) |
| Initiative: |
+1 |
| Speed: |
30 ft. (6 squares), Fly 50 ft. (average) |
| Armor Class: |
20 (+1 Dex, +9 natural), touch 11, Flat-footed 19 |
| Base Attack/Grapple: |
+6/+7 |
| Attack: |
Claw +7 melee (1d6+1) |
| Full Attack: |
2 claws +7 melee (1d6+1) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Energy Drain, spell-like abilities, Summon Demon |
| Special Qualities: |
Damage Reduction 10/Cold iron or Good, Darkvision 60 ft., immunity to electricity and Poison, Resistance to acid 10, Cold 10, and Fire 10, Spell Resistance 18, Telepathy 100 ft., Tongues |
| Saves: |
Fort +6, Ref +6, Will +7 |
| Abilities: |
Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26 |
| Skills: |
Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings) |
| Feats: |
Dodge, Mobility, Persuasive |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary |
| Challenge Rating: |
7 |
| Treasure: |
Standard |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
712 HD (Medium) |
| Level Adjustment: |
+6 |
A
| |
Large Outsider (Chaotic, Extraplanar, Evil) |
| Hit Dice: |
10d8+70 (115 hp) |
| Initiative: |
+2 |
| Speed: |
30 ft. (6 squares), Fly 50 ft. (average) |
| Armor Class: |
22 (1 size, +2 Dex, +11 natural), touch 11, Flat-footed 20 |
| Base Attack/Grapple: |
+10/+20 |
| Attack: |
Claw +15 melee (2d6+6) |
| Full Attack: |
2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Dance of ruin, spell-like abilities, spores, stunning screech, Summon Demon |
| Special Qualities: |
Damage Reduction 10/Good, Darkvision 60 ft., immunity to electricity and Poison, Resistance to acid 10, Cold 10, and Fire 10, Spell Resistance 17, Telepathy 100 ft. |
| Saves: |
Fort +14, Ref +9, Will +10 |
| Abilities: |
Str 23, Dex 15, Con 25, Int 14, Wis 16, Cha 16 |
| Skills: |
Concentration +20, Diplomacy +5, Hide +11, Intimidate +16, Knowledge (any one) +15, Listen +24, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +15, Spot +24, Survival +3 (+5 following tracks) |
| Feats: |
Cleave, Combat Reflexes, Multiattack, Power Attack |
| Environment: |
A Chaotic Evil-aligned plane |
| Organization: |
Solitary, pair, gang (35), or squad (610) |
| Challenge Rating: |
9 |
| Treasure: |
Standard |
| Alignment: |
Always Chaotic Evil |
| Advancement: |
1114 HD (Large); 1530 HD (Huge) |
| Level Adjustment: |
+8 |
A
| |
Small Monstrous Humanoid |
| Hit Dice: |
3d8+3 (16 hp) |
| Initiative: |
+6 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
19 (+1 size, +2 Dex, +2 natural, +3 studded leather armor, +1 buckler), touch 13, Flat-footed 17 |
| Base Attack/Grapple: |
+3/1 |
| Attack: |
Short sword +4 melee (1d4/1920) or repeating Light crossbow +6 ranged (1d6/1920 plus Poison) |
| Full Attack: |
Short sword +4 melee (1d4/1920) or repeating Light crossbow +6 ranged (1d6/1920 plus Poison) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Poison use, spell-like abilities, Sneak Attack +1d6 |
| Special Qualities: |
Madness, Spell Resistance 15 vulnerability to sunlight |
| Saves: |
Fort +2, Ref +5, Will +6 |
| Abilities: |
Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16* |
| Skills: |
Bluff +5, Hide +10, Listen +1, Move Silently +8 |
| Feats: |
Blind-fight, Improved Initiative |
| Environment: |
Underground |
| Organization: |
Team (24), squad (58 plus 1 3rd-level Sorcerer), or band (1120 plus 30% noncombatants plus 3 3rd-level sorcerers and 1 Sorcerer of 5th8th level) |
| Challenge Rating: |
3 |
| Treasure: |
Standard coins; double goods; standard items |
| Alignment: |
Usually Chaotic Evil |
| Advancement: |
By character class |
| Level Adjustment: |
(+2 if sane) |
| |
Large Aberration |
| Hit Dice: |
8d8+24 (60 hp) |
| Initiative: |
+5 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
18 (1 size, +1 Dex, +8 natural), touch 10, Flat-footed 17 |
| Base Attack/Grapple: |
+6/+14 |
| Attack: |
Claw +9 melee (1d6+4) |
| Full Attack: |
2 claws +9 melee (1d6+4) |
| Space/Reach: |
10 ft./5 ft. |
| Special Attacks: |
Destructive harmonics |
| Special Qualities: |
Blindsight 100 ft., immunities, protection from sonics |
| Saves: |
Fort +5, Ref +5, Will +10 |
| Abilities: |
Str 18, Dex 12, Con 16, Int 12, Wis 18, Cha 12 |
| Skills: |
Hide +8, Listen +25, Move Silently +7, Survival +9 |
| Feats: |
Dodge, Improved Initiative, Lightning Reflexes |
| Environment: |
Underground |
| Organization: |
Solitary or pack (35) |
| Challenge Rating: |
8 |
| Treasure: |
None |
| Alignment: |
Usually Neutral Evil |
| Advancement: |
916 HD (Large); 1724 HD (Huge) |
| Level Adjustment: |
|
The dungeon-dwelling
| |
Medium Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
12d8+72 (126 hp) |
| Initiative: |
+6 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
29 (+6 Dex, +13 natural) touch 16, Flat-footed 23 |
| Base Attack/Grapple: |
+12/+22 |
| Attack: |
Claw +18 melee (2d8+6 plus Fear) |
| Full Attack: |
2 claws +18 melee (2d8+6 plus Fear) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Fear, Improved Grab, impale 3d8+9, Summon Devil |
| Special Qualities: |
Barbed defense, Damage Reduction 10/Good, Darkvision 60 ft., immunity to Fire and Poison, Resistance to acid 10 and Cold 10, see in Darkness, Spell Resistance 23, spell-like abilities, Telepathy 100 ft. |
| Saves: |
Fort +14, Ref +14, Will +12 |
| Abilities: |
Str 23, Dex 23, Con 23, Int 12, Wis 14, Cha 18 |
| Skills: |
Concentration +21, Diplomacy +6, Hide +21, Intimidate +19, Knowledge (any one) +16, Listen +19, Move Silently +21, Search +16, Sense Motive +17, Spot +19, Survival +2 (+4 following tracks) |
| Feats: |
Alertness, Cleave, Improved Grapple, Iron Will, Power Attack |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, pair, team (35), or squad (610) |
| Challenge Rating: |
11 |
| Treasure: |
Standard |
| Alignment: |
Always Lawful Evil |
| Advancement: |
1324 (Medium); 2536 HD (Large) |
| Level Adjustment: |
|
A
| |
Medium Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
6d8+18 (45 hp) |
| Initiative: |
+6 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
19 (+2 Dex, +7 natural) touch 12, Flat-footed 17 |
| Base Attack/Grapple: |
+6/+8 |
| Attack: |
Glaive +9 melee (1d10+3 plus infernal wound) or claw +8 melee (1d6+2) |
| Full Attack: |
Glaive +9/+4 melee (1d10+3 plus infernal wound) or 2 claws +8 melee (1d6+2) |
| Space/Reach: |
5 ft./5 ft. (10 ft. with glaive) |
| Special Attacks: |
Infernal wound, beard, battle frenzy, Summon Devil |
| Special Qualities: |
Damage Reduction 5/silver or Good, Darkvision 60 ft., immunity to Fire and Poison, Resistance to acid 10 and Cold 10, see in Darkness, Spell Resistance 17, Telepathy 100 ft. |
| Saves: |
Fort +8, Ref +7, Will +5 |
| Abilities: |
Str 15, Dex 15, Con 17, Int 6, Wis 10, Cha 10 |
| Skills: |
Climb +11, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Sense Motive +9, Spot +9 |
| Feats: |
Improved Initiative, Power Attack, Weapon Focus (glaive) |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, pair, team (35), or squad (610) |
| Challenge Rating: |
5 |
| Treasure: |
Standard |
| Alignment: |
Always Lawful Evil |
| Advancement: |
79 HD (Medium); 1018 HD (Large) |
| Level Adjustment: |
+6 |
Every
| |
Large Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
10d8+50 (95 hp) |
| Initiative: |
+9 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
25 (1 size, +5 Dex, +11 natural) touch 14, Flat-footed 20 |
| Base Attack/Grapple: |
+10/+19 |
| Attack: |
Bite +14 melee (1d8+5) |
| Full Attack: |
Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus Poison) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Spell-like abilities, Fear Aura, Poison, Summon Devil |
| Special Qualities: |
Damage Reduction 10/Good, Darkvision 60 ft., immunity to Fire and Poison, Resistance to acid 10 and Cold 10, see in Darkness, Spell Resistance 21, Telepathy 100 ft. |
| Saves: |
Fort +12, Ref +12, Will +11 |
| Abilities: |
Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14 |
| Skills: |
Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks) |
| Feats: |
Alertness, Improved Initiative, Iron Will, Multiattack |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, team (24), or squad (610) |
| Challenge Rating: |
9 |
| Treasure: |
Standard |
| Alignment: |
Always Lawful Evil |
| Advancement: |
1120 HD (Large); 2130 HD (Huge) |
| Level Adjustment: |
|
Bone devils stand about 9 feet tall and weigh about 500 pounds.
| |
Medium Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
8d8+16 (52 hp) |
| Initiative: |
+6 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
20 (+2 Dex, +8 natural), touch 12, Flat-footed 18 |
| Base Attack/Grapple: |
+8/+10 |
| Attack: |
Chain +10 melee (2d4+2/1920) |
| Full Attack: |
2 chains +10 melee (2d4+2/1920) |
| Space/Reach: |
5 ft./5 ft. (10 ft. with chains) |
| Special Attacks: |
Dancing chains, unnerving Gaze |
| Special Qualities: |
Damage Reduction 5/silver or Good, Darkvision 60 ft., immunity to Cold, Regeneration 2, Spell Resistance 18 |
| Saves: |
Fort +8, Ref +8, Will +6 |
| Abilities: |
Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 12 |
| Skills: |
Climb +13, Craft (blacksmithing) +17, Escape Artist +13, Intimidate +12, Listen +13, Spot +13, Use Rope +2 (+4 with bindings) |
| Feats: |
Alertness, Improved Critical (chain), Improved Initiative |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, gang (24), band (610), or mob (1120) |
| Challenge Rating: |
6 |
| Treasure: |
Standard |
| Alignment: |
Always Lawful Evil |
| Advancement: |
916 HD (Medium) |
| Level Adjustment: |
+6 |
Kytons are humanlike devils, wrapped in chains instead of clothing. A
| |
Medium Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
9d8+45 (85 hp) |
| Initiative: |
+5 |
| Speed: |
30 ft. (6 squares), Fly 50 ft. (Good) |
| Armor Class: |
23 (+5 Dex, +8 natural) touch 15, Flat-footed 18 |
| Base Attack/Grapple: |
+9/+14 |
| Attack: |
Longsword +14 melee (1d8+5/1920) or +1 flaming composite longbow (+5 Str bonus) +15 ranged (1d8+6/x3 plus 1d6 Fire) or rope +14 ranged (Entangle) |
| Full Attack: |
Longsword +14/+9 melee (1d8+5/1920) or +1 flaming composite longbow (+5 Str bonus) +15/+10 ranged (1d8+6/x3 plus 1d6 Fire) or rope +14 ranged (Entangle) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Entangle, spell-like abilities, Summon Devil |
| Special Qualities: |
Damage Reduction 5/Good, Darkvision 60 ft., immunity to Fire and Poison, Resistance to acid 10 and Cold 10, see in Darkness, Spell Resistance 20, Telepathy 100 ft., True Seeing |
| Saves: |
Fort +11, Ref +11, Will +10 |
| Abilities: |
Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20 |
| Skills: |
Concentration +17, Diplomacy +7, Escape Artist +17, Hide +17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14, Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5 (+7 with bindings) |
| Feats: |
DodgeB, MobilityB, Point Blank Shot, Precise Shot, Rapid Shot, Shot On The Run |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary |
| Challenge Rating: |
8 |
| Treasure: |
Standard, plus rope and +1 flaming composite longbow (+5 Str bonus) |
| Alignment: |
Always Lawful Evil |
| Advancement: |
1018 HD (Medium) |
| Level Adjustment: |
+7 |
Unlike other devils,
| |
Large Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
8d8+24 (60 hp) |
| Initiative: |
+9 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
21 (1 size, +5 Dex, +7 natural), touch 14, Flat-footed 16 |
| Base Attack/Grapple: |
+8/+18 |
| Attack: |
Claw +13 melee (1d8+6) |
| Full Attack: |
2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3) |
| Space/Reach: |
10 ft./5 ft. |
| Special Attacks: |
Improved Grab, Pounce, Rake 1d8+3 |
| Special Qualities: |
Damage Reduction 5/Good, Darkvision 60 ft., invisible in Light, Resistance to Fire 10, Scent, Spell Resistance 19, Telepathy 100 ft. |
| Saves: |
Fort +9, Ref +11, Will +8 |
| Abilities: |
Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10 |
| Skills: |
Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17 |
| Feats: |
Dodge, Improved Initiative, Track |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, pair, or pride (610) |
| Challenge Rating: |
7 |
| Treasure: |
None |
| Alignment: |
Always Lawful Evil |
| Advancement: |
910 HD (Large); 1124 HD (Huge) |
| Level Adjustment: |
|
While its appearance suggests it is
| |
Large Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
15d8+105 (172 hp) |
| Initiative: |
+7 |
| Speed: |
20 ft. (4 squares), Fly 50 ft. (average) |
| Armor Class: |
35 (1 size, +7 Dex, +19 natural) touch 16, Flat-footed 28 |
| Base Attack/Grapple: |
+15/+29 |
| Attack: |
Spiked chain +25 melee (2d6+15 plus stun) or claw +24 melee (2d6+10) or tail +24 melee (2d6+10 plus infernal wound) |
| Full Attack: |
Spiked chain +25/+20/+15 melee (2d6+15 plus stun) and bite +22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound); or 2 claws +24 melee (2d6+10) and bite + 22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound) |
| Space/Reach: |
10 ft./10 ft. (20 ft. with spiked chain) |
| Special Attacks: |
Fear Aura, infernal wound, spell-like abilities, stun, Summon Devil |
| Special Qualities: |
Damage Reduction 10/Good and silver, Darkvision 60 ft., immunity to Fire and Poison, Resistance to acid 10 and Cold 10, Regeneration 5, see in Darkness, Spell Resistance 28, Telepathy 100 ft. |
| Saves: |
Fort +16, Ref +16, Will +15 |
| Abilities: |
Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 22 |
| Skills: |
Bluff +24, Climb +28, Concentration +24, Diplomacy +10, Disguise +6 (+8 acting), Hide +21, Intimidate +26, Listen +22, Move Silently +23, Search +20, Sense Motive +22, Spot +22, Survival +4 (+6 following tracks) |
| Feats: |
Cleave, Improved Sunder, Iron Will, Multiattack, Power Attack, Weapon Focus (spiked chain) |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, team (24), or squad (610) |
| Challenge Rating: |
16 |
| Treasure: |
Standard coins; double goods; standard items |
| Alignment: |
Always Lawful Evil |
| Advancement: |
1620 HD (Large); 2145 HD (Huge) |
| Level Adjustment: |
|
A
| |
Large Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
14d8+84 (147 hp) |
| Initiative: |
+5 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
32 (1 size, +5 Dex, +18 natural) touch 14, Flat-footed 27 |
| Base Attack/Grapple: |
+14/+24 |
| Attack: |
Spear +20 melee (2d6+9/x3 plus Slow) or claw +19 melee (1d10+6) |
| Full Attack: |
Spear +20/+15/+10 melee (2d6+9/x3 plus Slow) and bite +14 melee (2d6+3) and tail +14 melee (3d6+3 plus Slow); or 2 claws +19 melee (1d10+6) and bite +14 melee (2d6+3) and tail +14 melee (3d6+3 plus Slow) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Fear Aura, Slow, spell-like abilities, Summon Devil |
| Special Qualities: |
Damage Reduction 10/Good, Darkvision 60 ft., immunity to Fire and Poison, Resistance to acid 10 and Cold 10, Regeneration 5, see in Darkness, Spell Resistance 25, Telepathy 100 ft. |
| Saves: |
Fort +15, Ref +14, Will +15 |
| Abilities: |
Str 23, Dex 21, Con 23, Int 22, Wis 22, Cha 20 |
| Skills: |
Bluff +22, Climb +23, Concentration +23, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Jump +27, Knowledge (any three) +23, Listen +25, Move Silently +22, Search +23, Sense Motive +23, Spellcraft +23, Spot +25, Survival +6 (+8 following tracks) |
| Feats: |
Alertness, Cleave, Combat Reflexes, Power Attack, Weapon Focus (spear) |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, team (24), squad (610), or troupe (12 ice devils, 712 bearded devils, and 14 bone devils) |
| Challenge Rating: |
13 |
| Treasure: |
Standard coins; double goods; standard items |
| Alignment: |
Always Lawful Evil |
| Advancement: |
1528 HD (Large); 2942 HD (Huge) |
| Level Adjustment: |
|
An
| |
Tiny Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
3d8 (13 hp) |
| Initiative: |
+3 |
| Speed: |
20 ft. (4 squares), Fly 50 ft. (perfect) |
| Armor Class: |
20 (+2 size, +3 Dex, +5 natural), touch 15, Flat-footed 17 |
| Base Attack/Grapple: |
+3/5 |
| Attack: |
Sting +8 melee (1d4 plus Poison) |
| Full Attack: |
Sting +8 melee (1d4 plus Poison) |
| Space/Reach: |
2-1/2 ft./0 ft. |
| Special Attacks: |
Poison, spell-like abilities |
| Special Qualities: |
Alternate Form, Damage Reduction 5/Good or silver, Darkvision 60 ft., Fast Healing 2, immunity to Poison, Resistance to Fire 5 |
| Saves: |
Fort +3, Ref +6, Will +4 |
| Abilities: |
Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14 |
| Skills: |
Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks) |
| Feats: |
Dodge, Weapon Finesse |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary |
| Challenge Rating: |
2 |
| Treasure: |
None |
| Alignment: |
Always Lawful Evil |
| Advancement: |
46 HD (Tiny) |
| Level Adjustment: |
(Improved Familiar) |
In its natural form, an
| |
Medium Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
2d8 (9 hp) |
| Initiative: |
+0 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
14 (+4 natural) touch 10, Flat-footed 14 |
| Base Attack/Grapple: |
+2/+2 |
| Attack: |
Claw +2 melee (1d4) |
| Full Attack: |
2 claws +2 melee (1d4) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
|
| Special Qualities: |
Damage Reduction 5/Good or silver, Darkvision 60 ft., immunity to Fire and Poison, mindless, Resistance to acid 10 and Cold 10, mindless, see in Darkness |
| Saves: |
Fort +3, Ref +3, Will +3 |
| Abilities: |
Str 10, Dex 10, Con 10, Int , Wis 11, Cha 5 |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, pair, gang (35), Swarm (615), or mob (1040) |
| Challenge Rating: |
1 |
| Treasure: |
None |
| Alignment: |
Always Lawful Evil |
| Advancement: |
36 HD (Medium) |
| Level Adjustment: |
|
A
| |
Large Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
18d8+144 (225 hp) |
| Initiative: |
+12 |
| Speed: |
40 ft. (8 squares), Fly 60 ft. (average) |
| AC: |
40 (1 size, +8 Dex, +23 natural) touch 17, Flat-footed 32 |
| Base Attack/Grapple: |
+18/+35 |
| Attack: |
Claw +30 melee (2d8+13) |
| Full Attack: |
2 claws +30 melee (2d8+13) and 2 wings +28 melee (2d6+6) and bite +28 melee (4d6+6 plus Poison plus disease) and tail slap +28 melee (2d8+6) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Constrict 2d8+26, Fear Aura, Improved Grab, spell-like abilities, Summon Devil |
| Special Qualities: |
Damage Reduction 15/Good and silver, Darkvision 60 ft., immunity to Fire and Poison, Resistance to acid 10 and Cold 10, Regeneration 5, see in Darkness, Spell Resistance 32, Telepathy 100 ft. |
| Saves: |
Fort +19, Ref +19, Will +21 |
| Abilities: |
Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26 |
| Skills: |
Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31 |
| Feats: |
Cleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-like Ability (Fireball) |
| Environment: |
A Lawful Evil-aligned plane |
| Organization: |
Solitary, pair, team (34), or troupe (12 pit fiends, 25 horned devils, and 25 barbed devils) |
| Challenge Rating: |
20 |
| Treasure: |
Standard coins; double goods; standard items |
| Alignment: |
Always Lawful Evil |
| Advancement: |
1936 HD (Large); 3754 HD (Huge) |
| Level Adjustment: |
|
A
| |
Large Undead (Extraplanar) |
| Hit Dice: |
12d12 (78 hp) |
| Initiative: |
+4 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
24 (1 size, +15 natural), touch 9, Flat-footed 24 |
| Base Attack/Grapple: |
+6/+19 |
| Attack: |
Claw +15 melee (1d6+9) |
| Full Attack: |
2 claws +15 melee (1d6+9) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Energy Drain, trap essence, spell-like abilities |
| Special Qualities: |
Darkvision 60 ft., spell deflection, Spell Resistance 21, Undead traits |
| Saves: |
Fort +4, Ref +4, Will +11 |
| Abilities: |
Str 28, Dex 10, Con , Int 16, Wis 16, Cha 17 |
| Skills: |
Climb +24, Concentration +18, Diplomacy +5, Jump +24, Listen +18, Move Silently +15, Search +10, Sense Motive +11, Spot +18, Survival +3 (+5 following tracks) |
| Feats: |
Blind-fight, Combat Casting, Expertise, Improved Initiative, Weapon Focus (claw) |
| Environment: |
Any |
| Organization: |
Solitary |
| Challenge Rating: |
11 |
| Treasure: |
None |
| Alignment: |
Always Neutral Evil |
| Advancement: |
1324 HD (Large); 2536 HD (Huge) |
| Level Adjustment: |
|
Devourers lurk on the Ethereal Plane and the Astral Plane, stalking both natives and travelers with equal sadistic glee.