| |
Huge Aberration (Aquatic) |
| Hit Dice: |
8d8+40 (76 hp) |
| Initiative: |
+1 |
| Speed: |
10 ft. (2 squares), Swim 60 ft. |
| Armor Class: |
16 (2 size, +1 Dex, +7 natural), touch 9, Flat-footed 15 |
| Base Attack/Grapple: |
+6/+22 |
| Attack: |
Tentacle +12 melee (1d6+8 plus slime) |
| Full Attack: |
4 tentacles +12 melee (1d6+8 plus slime) |
| Space/Reach: |
15 ft./10 ft. |
| Special Attacks: |
Enslave, Psionics, slime |
| Special Qualities: |
Aquatic subtype, Darkvision 60 ft., mucus cloud |
| Saves: |
Fort +7, Ref +3, Will +11 |
| Abilities: |
Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17 |
| Skills: |
Concentration +16, Knowledge (any one) +13, Listen +16, Spot +16, Swim +8 |
| Feats: |
Alertness, Combat Casting, Iron Will |
| Environment |
Underground |
| Organization: |
Solitary, brood (24),or slaver brood (1d3+1 plus 712 Skum) |
| Challenge Rating: |
7 |
| Treasure: |
Double standard |
| Alignment: |
Usually Lawful Evil |
| Advancement: |
916 HD (Huge); 1724 HD (Gargantuan) |
| Level Adjustment: |
|
The
| |
Large Outsider (Evil, Extraplanar, Lawful) |
| Hit Dice: |
6d8+12 (39 hp) |
| Initiative: |
+1 |
| Speed: |
50 ft. (10 squares) |
| Armor Class: |
20 (1 size, +1 Dex, +10 natural), touch 10, Flat-footed 19 |
| Base Attack/Grapple: |
+6/+14 |
| Attack: |
Claw +9 melee (2d6+4) |
| Full Attack: |
2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Black cloud |
| Special Qualities: |
Darkvision 60 ft., Spell Resistance 19 |
| Saves: |
Fort +7, Ref +6, Will +7 |
| Abilities: |
Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16 |
| Skills: |
Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move Silently +10, Sense Motive +11, Spot +11 |
| Feats: |
Dodge, Mobility, Spring Attack |
| Environment: |
A Lawful-aligned plane |
| Organization: |
Solitary or flock (58) |
| Challenge Rating: |
5 |
| Treasure: |
Double standard |
| Alignment: |
Always Lawful Evil |
| Advancement: |
712 HD (Large); 1318 HD (Huge) |
| Level Adjustment: |
|
Achaierais are massive, 15-foot-tall flightless birds that inhabit
| |
Medium Undead (Incorporeal) |
| Hit Dice: |
4d12 (26 hp) |
| Initiative: |
+5 |
| Speed: |
Fly 30 ft. (perfect) (6 squares) |
| Armor Class: |
15 (+1 Dex, +4 deflection), touch 15, Flat-footed 14 |
| Base Attack/Grapple: |
+2/ |
| Attack: |
Incorporeal touch +3 melee (1d4 Wisdom drain) |
| Full Attack: |
Incorporeal touch +3 melee (1d4 Wisdom drain) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Babble, madness, Wisdom drain |
| Special Qualities: |
Darkvision 60 ft., Incorporeal traits, +2 Turn Resistance, Undead traits |
| Saves: |
Fort +1, Ref +4, Will +4 |
| Abilities: |
Str , Dex 12, Con , Int 11, Wis 11, Cha 18 |
| Skills: |
Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks) |
| Feats: |
Improved Initiative, Lightning Reflexes |
| Environment: |
Any |
| Organization: |
Solitary |
| Challenge Rating: |
3 |
| Treasure: |
None |
| Alignment: |
Always Neutral Evil |
| Advancement: |
512 HD (Medium) |
| Level Adjustment: |
|
An
| |
Medium Outsider (Angel, Extraplanar, Good) |
| Hit Dice: |
12d8+48 (102 hp) |
| Initiative: |
+8 |
| Speed: |
50 ft. (10 squares), Fly 100 ft. (Good) |
| Armor Class: |
29 (+4 Dex, +15 natural), touch 14, Flat-footed 25 |
| Base Attack/Grapple: |
+12/+18 |
| Attack: |
+3 heavy mace of disruption +21 melee (1d8+12 plus stun) or slam +18 melee (1d8+9) |
| Full Attack: |
+3 heavy mace of disruption +21/+16/+11 melee (1d8+12 plus stun) or slam +18 melee (1d8+9) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Spell-like abilities, stun |
| Special Qualities: |
Damage Reduction 10/Evil, Darkvision 60 ft., Low-light Vision, immunity to acid, Cold, and petrification, protective aura, Resistance to electricity 10 and Fire 10, Spell Resistance 30, Tongues, Uncanny Dodge |
| Saves: |
Fort +14 (+18 against Poison), Ref +12, Will +12 |
| Abilities: |
Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20 |
| Skills: |
Concentration +19, Craft or Knowledge (any three) +19, Diplomacy +22, Escape Artist +19, Hide +19, Intimidate +20, Listen +23, Move Silently +19, Sense Motive +19, Spot +23, Use Rope +4 (+6 with bindings) |
| Feats: |
Alertness, Cleave, Great Fortitude, Improved Initiative, Power Attack |
| Environment: |
Any Good-aligned plane |
| Organization: |
Solitary, pair, or squad (35) |
| Challenge Rating: |
14 |
| Treasure: |
No coins; double goods; standard items |
| Alignment: |
Always Good (any) |
| Advancement: |
1318 HD (Medium); 1936 HD (Large) |
| Level Adjustment: |
+8 |
An astral deva is about 7-1/2 feet tall and weighs about 250 pounds.
| |
Large Outsider (Angel, Extraplanar, Good) |
| Hit Dice: |
14d8+70 (133 hp) |
| Initiative: |
+8 |
| Speed: |
30 ft. (6 squares), Fly 90 ft. (Good) |
| Armor Class: |
32 (1 size, +4 Dex, +19 natural), touch 13, Flat-footed 28 |
| Base Attack/Grapple: |
+14/+25 |
| Attack: |
+3 greatsword +23 melee (3d6+13/1920) or slam +20 melee (2d8+10) |
| Full Attack: |
+3 greatsword +23/+18/+13 melee (3d6+13/1920) or slam +20 melee (2d8+10) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Spell-like abilities, spells |
| Special Qualities: |
Damage Reduction 10/Evil, Darkvision 60 ft., Low-light Vision, immunity to acid, Cold, and petrification, protective aura, Regeneration 10, Resistance to electricity 10 and Fire 10, Spell Resistance 30, Tongues |
| Saves: |
Fort +14 (+18 against Poison), Ref +13, Will +15 |
| Abilities: |
Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22 |
| Skills: |
Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings) |
| Feats: |
Blind-fight, Cleave, Improved Initiative, Improved Sunder, Power Attack |
| Environment: |
Any Good-aligned plane |
| Organization: |
Solitary or pair |
| Challenge Rating: |
16 |
| Treasure: |
No coins; double goods; standard items |
| Alignment: |
Always Good (any) |
| Advancement: |
1521 HD (Large); 2242 HD (Huge) |
| Level Adjustment: |
|
A planetar is nearly 9 feet tall and weighs about 500 pounds.
| |
Large Outsider (Angel, Extraplanar, Good) |
| Hit Dice: |
22d8+110 (209 hp) |
| Initiative: |
+9 |
| Speed: |
50 ft. (10 squares), Fly 150 ft. (Good) |
| Armor Class: |
35 (1 size, +5 Dex, +21 natural), touch 14, Flat-footed 30 |
| Base Attack/Grapple: |
+22/+35 |
| Attack: |
+5 dancing greatsword +35 melee (3d6+18/1920) or +2 composite longbow (+5 Str bonus) +28 ranged (2d6+7/x3 plus slaying) or slam +30 melee (2d8+13) |
| Full Attack: |
+5 dancing greatsword +35/+30/+25/+20 melee (3d6+18/1920) or +2 composite longbow (+5 Str bonus) +28/+23/+18/+13 ranged (2d6+7/x3 plus slaying) or slam +30 melee (2d8+13) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Spell-like abilities, spells |
| Special Qualities: |
Damage Reduction 15/epic and Evil, Darkvision 60 ft., Low-light Vision, immunity to acid, Cold, and petrification, protective aura, Regeneration 15, Resistance to electricity 10 and Fire 10, Spell Resistance 32, Tongues |
| Saves: |
Fort +18 (+22 against Poison), Ref +18, Will +20 |
| Abilities: |
Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25 |
| Skills: |
Concentration +30, Craft or Knowledge (any five) +33, Diplomacy +34, Escape Artist +30, Hide +26, Listen +32, Move Silently +30, Search +31, Sense Motive +32, Spellcraft +31, Spot +32, Survival +7 (+9 following tracks), Use Rope +5 (+7 with bindings) |
| Feats: |
Cleave, Dodge, Great Cleave, Improved Initiative, Improved Sunder, Mobility, Power Attack, Track |
| Environment: |
Any Good-aligned plane |
| Organization: |
Solitary or pair |
| Challenge Rating: |
23 |
| Treasure: |
No coins; double goods; standard items |
| Alignment: |
Always Good (any) |
| Advancement: |
2333 HD (Large); 3466 HD (Huge) |
| Level Adjustment: |
|
A solar has a deep and commanding voice, and stands about 9 feet tall. It weighs about 500 pounds.
| |
Animated Object, Tiny |
Animated Object, Small |
Animated Object, Medium |
| |
Tiny Construct |
Small Construct |
Medium Construct |
| Hit Dice: |
1/2 d10 (2 hp) |
1d10+10 (15 hp) |
2d10+20 (31 hp) |
| Initiative: |
+2 |
+1 |
+0 |
| Speed: |
40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels |
30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels |
30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels |
| Armor Class: |
14 (+2 size, +2 Dex), touch 14, Flat-footed 12 |
14 (+1 size, +1 Dex, +2 natural), touch 12, Flat-footed 13 |
14 (+4 natural), touch 10, Flat-footed 14 |
| Base Attack/Grapple: |
+0/9 |
+0/4 |
+1/+2 |
| Attack: |
Slam +1 melee (1d31) |
Slam +1 melee (1d4) |
Slam +2 melee (1d6+1) |
| Full Attack: |
Slam +1 melee (1d31) |
Slam +1 melee (1d4) |
Slam +2 melee (1d6+1) |
| Space/Reach: |
2-1/2 ft./0 ft. |
5 ft./5 ft. |
5 ft./5 ft. |
| Special Attacks: |
See text |
See text |
See text |
| Special Qualities: |
Construct traits, Darkvision 60 ft., Low-light Vision; also see text |
Construct traits, Darkvision 60 ft., Low-light Vision; also see text |
Construct traits, Darkvision 60 ft., Low-light Vision; also see text |
| Saves: |
Fort +0, Ref +2, Will 5 |
Fort +0, Ref +1, Will 5 |
Fort +0, Ref +0, Will 5 |
| Abilities: |
Str 8, Dex 14, Con , Int , Wis 1, Cha 1 |
Str 10, Dex 12, Con , Int , Wis 1, Cha 1 |
Str 12, Dex 10, Con , Int , Wis 1, Cha 1 |
| Skills: |
|
|
|
| Feats: |
|
|
|
| Environment: |
Any |
Any |
Any |
| Organization: |
Group (4) |
Pair |
Solitary |
| Challenge Rating: |
1/2 |
1 |
2 |
| Treasure: |
None |
None |
None |
| Alignment: |
Always Neutral |
Always Neutral |
Always Neutral |
| Advancement: |
|
|
|
| Level Adjustment: |
|
|
|
| Speed: |
20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels |
20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels |
10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels |
| Armor Class: |
14 (1 size, +5 natural), touch 9, Flat-footed 14 |
13 (2 size, 1 Dex, +6 natural), touch 7, Flat-footed 13 |
12 (4 size, 2 Dex, +8 natural), touch 4, Flat-footed 12 |
| Abilities: |
Str 16, Dex 10, Con , Int , Wis 1, Cha 1 |
Str 20, Dex 8, Con , Int , Wis 1, Cha 1 |
Str 24, Dex 6, Con , Int , Wis 1, Cha 1 |
| |
Large Magical Beast |
| Hit Dice: |
3d10+12 (28 hp) |
| Initiative: |
+0 |
| Speed: |
30 ft. (6 squares), burrow 20 ft. |
| Armor Class: |
18 (1 size, +9 natural), touch 9, Flat-footed 18 |
| Base Attack/Grapple: |
+3/+12 |
| Attack: |
Bite +7 melee (2d6+7 plus 1d4 acid) |
| Full Attack: |
Bite +7 melee (2d6+7 plus 1d4 acid) |
| Space/Reach: |
10 ft./5 ft. |
| Special Attacks: |
Improved Grab, spit acid |
| Special Qualities: |
Darkvision 60 ft., Low-light Vision, Tremorsense 60 ft. |
| Saves: |
Fort +6, Ref +3, Will +2 |
| Abilities: |
Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6 |
| Skills: |
Climb +8, Listen +6, Spot +3 |
| Feats: |
Alertness, Toughness |
| Environment: |
Warm plains |
| Organization: |
Solitary or cluster (24) |
| Challenge Rating: |
3 |
| Treasure: |
None |
| Alignment: |
Always Neutral |
| Advancement: |
4 HD (Large); 59 HD (Huge) |
| Level Adjustment: |
|
The
| |
Medium Magical Beast (Shapechanger) |
| Hit Dice: |
3d10+6 (22 hp) |
| Initiative: |
+6 |
| Speed: |
50 ft. (10 squares), Climb 25 ft. |
| Armor Class: |
13 (+2 Dex, +1 natural), touch 12, Flat-footed 11 |
| Base Attack/Grapple: |
+3/+3 |
| Attack: |
Bite +5 melee (1d6 plus Poison) or Web +5 ranged |
| Full Attack: |
Bite +5 melee (1d6 plus Poison) or Web +5 ranged |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Poison, spells, Web |
| Special Qualities: |
Change Shape, Darkvision 60 ft., Low-light Vision |
| Saves: |
Fort +5, Ref +5, Will +4 |
| Abilities: |
Str 11, Dex 15, Con 14, Int 14, Wis 13, Cha 14 |
| Skills: |
Climb +14, Concentration +8, Escape Artist +5, Jump +13, Listen +6, Spot +6 |
| Feats: |
Improved Initiative, Iron WillB, Weapon Finesse |
| Environment: |
Temperate forests |
| Organization: |
Solitary or colony (36) |
| Challenge Rating: |
4 |
| Treasure: |
Standard coins; double goods; standard items |
| Alignment: |
Usually Neutral |
| Advancement: |
By character class |
| Level Adjustment: |
+4 |
An
| |
Small Outsider (Archon, Extraplanar, Good, Lawful) |
| Hit Dice : |
1d8 (4 hp) |
| Initiative : |
+4 |
| Speed : |
Fly 60 ft. (perfect) (12 squares) |
| Armor Class : |
15 (+1 size, +4 natural), touch 11, Flat-footed 15 |
| Base Attack/Grapple : |
+1/8 |
| Attack : |
Light ray +2 ranged touch (1d6) |
| Full Attack : |
2 Light rays +2 ranged touch (1d6) |
| Space/Reach : |
5 ft./5 ft. |
| Special Attacks : |
Spell-like abilities |
| Special Qualities : |
Aura of menace, Damage Reduction 10/Evil and magic, Darkvision 60 ft., immunity to electricity and petrification, Magic Circle Against Evil, Teleport, Tongues |
| Saves : |
Fort +2 (+6 against Poison), Ref +2, Will +2 |
| Abilities : |
Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10 |
| Skills : |
Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4 |
| Feats : |
Improved Initiative |
| Environment : |
A Lawful Good-aligned plane |
| Organization : |
Solitary, pair, or squad (35) |
| Challenge Rating : |
2 |
| Treasure : |
None |
| Alignment : |
Always Lawful Good |
| Advancement : |
24 HD (Small) |
| Level Adjustment: |
|
Lantern archons appear as floating balls of
| |
Hound Archon |
| |
Medium Outsider (Archon, Extraplanar, Good, Lawful) |
| Hit Dice: |
6d8+6 (33 hp) |
| Initiative: |
+4 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
19 (+9 natural), touch 10, Flat-footed 19 |
| Base Attack/Grapple: |
+6/+8 |
| Attack: |
Bite +8 melee (1d8+2) or greatsword +8 melee (2d6+3/1920) |
| Full Attack: |
Bite +8 melee (1d8+2) and slam +3 melee (1d4+1); or greatsword +8/+3 melee (2d6+3/1920) and bite +3 melee (1d8+1) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Spell-like abilities |
| Special Qualities: |
Aura of menace, Change Shape, Damage Reduction 10/Evil, Darkvision 60 ft., immunity to electricity and petrification, Magic Circle Against Evil, Scent, Spell Resistance 16, Teleport, Tongues |
| Saves: |
Fort +6 (+10 against Poison), Ref +5, Will +6 |
| Abilities: |
Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12 |
| Skills: |
Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (+12 following tracks) |
| Feats: |
Improved Initiative, Power Attack, Track |
| Environment |
A Lawful Good-aligned plane |
| Organization: |
Solitary, pair, or squad (35) |
| Challenge Rating: |
4 |
| Treasure: |
No coins; double goods; standard items |
| Alignment: |
Always Lawful Good |
| Advancement: |
79 HD (Medium); 1018 HD (Large) |
| Level Adjustment: |
+5 |
Hound archons look like well-muscled humans with canine heads.
| |
Medium Outsider (Archon, Extraplanar, Good, Lawful) |
| Hit Dice: |
12d8+72 (126 hp) |
| Initiative: |
+7 |
| Speed: |
40 ft. (8 squares), Fly 90 ft. (Good) |
| Armor Class: |
27 (+3 Dex, +14 natural), touch 13, Flat-footed 24 |
| Base Attack/Grapple: |
+12/+17 |
| Attack: |
+4 greatsword +21 melee (2d6+11/1920) |
| Full Attack: |
+4 greatsword +21/+16/+11 melee (2d6+11/1920) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Spell-like abilities, spells, trumpet |
| Special Qualities: |
Aura of menace, Damage Reduction 10/Evil, Darkvision 60 ft., immunity to electricity and petrification, Magic Circle Against Evil, Spell Resistance 29, Teleport, Tongues |
| Saves: |
Fort +14 (+18 against Poison), Ref +11, Will +11 |
| Abilities: |
Str 20, Dex 17, Con 23, Int 16, Wis 16, Cha 16 |
| Skills: |
Concentration +21, Diplomacy +20, Escape Artist +18, Handle Animal +18, Knowledge (any one) +18, Listen +18, Move Silently +18, Perform (wind instruments) +18, Ride +20, Sense Motive +18, Spot +18, Use Rope +3 (+5 with bindings) |
| Feats: |
Blind-fight, Cleave, Combat Reflexes, Improved Initiative, Power Attack |
| Environment: |
A Lawful Good-aligned plane |
| Organization: |
Solitary, pair, or squad (35) |
| Challenge Rating: |
14 |
| Treasure: |
No coins; double goods; standard items |
| Alignment: |
Always Lawful Good |
| Advancement: |
1318 HD (Medium); 1936 HD (Large) |
| Level Adjustment: |
+8 |
Each
| |
Juvenile Arrowhawk |
Adult Arrowhawk |
Elder Arrowhawk |
| |
Small Outsider (Air, Extraplanar) |
Medium Outsider (Air, Extraplanar) |
Large Outsider (Air, Extraplanar) |
| Hit Dice: |
3d8+3 (16 hp) |
7d8+7 (38 hp) |
15d8+45 (112 hp) |
| Initiative: |
+5 |
+5 |
+5 |
| Speed: |
Fly 60 ft. (perfect) (12 squares) |
Fly 60 ft. (perfect) (12 squares) |
Fly 60 ft. (perfect) (12 squares) |
| Armor Class: |
20 (+1 size, +5 Dex, +4 natural), touch 16, Flat-footed 15 |
21 (+5 Dex, +6 natural), touch 15, Flat-footed 16 |
22 (1 size, +5 Dex, +8 natural), touch 14, Flat-footed 17 |
| Base Attack/Grapple: |
+3/+0 |
+7/+9 |
+15/+25 |
| Attack: |
Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1) |
Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3) |
Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9) |
| Full Attack: |
Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1) |
Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3) |
Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9) |
| Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
10 ft./5 ft. |
| Special Attacks: |
Electricity ray |
Electricity ray |
Electricity ray |
| Special Qualities: |
Darkvision 60 ft., immunity to acid, electricity, and Poison, Resistance to Cold 10 and Fire 10 |
Darkvision 60 ft., immunity to acid, electricity, and Poison, Resistance to Cold 10 and Fire 10 |
Darkvision 60 ft., immunity to acid, electricity, and Poison, Resistance to Cold 10 and Fire 10 |
| Saves: |
Fort +4, Ref +8, Will +4 |
Fort +6, Ref +10, Will +6 |
Fort +12, Ref +14, Will +10 |
| Abilities: |
Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13 |
Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13 |
Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13 |
| Skills: |
Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings) |
Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings) |
Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings) |
| Feats: |
Dodge, Weapon Finesse |
Dodge, Flyby Attack, Weapon Finesse |
Alertness, Blind-fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)B |
| Environment |
Elemental Plane of Air |
Elemental Plane of Air |
Elemental Plane of Air |
| Organization: |
Solitary or clutch (24) |
Solitary or clutch (24) |
Solitary or clutch (24) |
| Challenge Rating: |
3 |
5 |
8 |
| Treasure: |
None |
None |
None |
| Alignment: |
Always Neutral |
Always Neutral |
Always Neutral |
| Advancement: |
46 HD (Small) |
814 HD (Medium) |
1624 HD (Large); 2532 HD (Gargantuan) |
| Level Adjustment: |
|
|
|
An
| |
Large Plant |
| Hit Dice: |
4d8+12 (30 hp) |
| Initiative: |
+0 |
| Speed: |
5 ft. (1 square) |
| Armor Class: |
15 (1 size, +6 natural), touch 9, Flat-footed 15 |
| Base Attack/Grapple: |
+3/+12 |
| Attack: |
Slam +7 melee (1d6+7) |
| Full Attack: |
Slam +7 melee (1d6+7) |
| Space/Reach: |
10 ft./10 ft. (20 ft. with vine) |
| Special Attacks: |
Constrict 1d6+7, Entangle, Improved Grab |
| Special Qualities: |
Blindsight 30 ft., camouflage, immunity to electricity, Low-light Vision, Plant traits, Resistance to Cold 10 and Fire 10 |
| Saves: |
Fort +7, Ref +1, Will +2 |
| Abilities: |
Str 20, Dex 10, Con 16, Int , Wis 13, Cha 9 |
| Environment: |
Temperate forests |
| Organization: |
Solitary or patch (24) |
| Challenge Rating: |
3 |
| Treasure: |
1/10th coins; 50% goods; 50% items |
| Alignment: |
Always Neutral |
| Advancement: |
516 HD (Huge); 1732 HD (Gargantuan); 33+ HD (Colossal) |
| Level Adjustment: |
|
The
| |
Huge Aberration |
| Hit Dice: |
14d8+70 (133 hp) |
| Initiative: |
+1 |
| Speed: |
35 ft. in Hide armor (7 squares); base Speed 50 ft. |
| Armor Class: |
20 (2 size, +1 Dex, +3 Hide armor, +8 natural), touch 9, Flat-footed 19 |
| Base Attack/Grapple: |
+10/+26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8) |
| Full Attack: |
Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus Poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4) |
| Space/Reach: |
15 ft./15 ft. |
| Special Attacks: |
Poison |
| Special Qualities: |
Darkvision 60 ft. |
| Saves: |
Fort +9, Ref +5, Will +10 |
| Abilities: |
Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6 |
| Skills: |
Climb +9, Jump +18, Listen +7, Spot +7 |
| Feats: |
Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite) |
| Environment: |
Temperate hills |
| Organization: |
Solitary, gang (24), or tribe (712) |
| Challenge Rating: |
8 |
| Treasure: |
1/2 coins; double goods; standard items |
| Alignment: |
Often Chaotic Evil |
| Advancement: |
1528 HD (Huge) |
| Level Adjustment: |
+5 |
The
| |
Medium Outsider (Extraplanar, Good) |
| Hit Dice: |
7d8+35 (66 hp) |
| Initiative: |
+6 |
| Speed: |
40 ft. (8 squares), Fly 90 ft. (Good) |
| Armor Class: |
24 (+6 Dex, +8 natural), touch 16, Flat-footed 18 |
| Base Attack/Grapple: |
+7/+9 |
| Attack: |
Claw +13 melee (2d6+2) or wing +13 melee (2d8+2) |
| Full Attack: |
2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Spell-like abilities, Fear Aura |
| Special Qualities: |
Damage Reduction 10/Evil or silver, Darkvision 60 ft., immunity to electricity and petrification, lay on hands, Low-light Vision, Resistance to Cold 10 and sonic 10, Speak With Animals, Spell Resistance 25, True Seeing |
| Saves: |
Fort +10 (+14 against Poison), Ref +11, Will +8 |
| Abilities: |
Str 15, Dex 23, Con 20, Int 15, Wis 16, Cha 16 |
| Skills: |
Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21 |
| Feats: |
Empower Spell-like Ability (Magic Missile), Flyby Attack, Weapon Finesse |
| Environment: |
A Good-aligned plane. |
| Organization: |
Solitary, pair, or squad (35) |
| Challenge Rating: |
9 |
| Treasure: |
No coins; double goods; standard items |
| Alignment: |
Always Neutral Good |
| Advancement: |
814 HD (Medium); 1521 HD (Large) |
| Level Adjustment: |
|
An
| |
Medium Outsider (Extraplanar, Fire) |
| Hit Dice: |
2d8+2 (11 hp) |
| Initiative: |
+1 |
| Speed: |
20 ft. in scale mail (4 squares); base Speed 30 ft. |
| Armor Class: |
23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy |
| Shield), touch 11, Flat-footed 22 |
|
| Base Attack/Grapple: |
+2/+3 |
| Attack: |
Warhammer +3 melee (1d8+1/x3 plus 1 Fire) or shortspear +3 ranged (1d6+1 plus 1 Fire) |
| Full Attack: |
Warhammer +3 melee (1d8+1/x3 plus 1 Fire) or shortspear +3 ranged (1d6+1 plus 1 Fire) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Heat |
| Special Qualities: |
Darkvision 60 ft., immunity to Fire, Spell Resistance 13, vulnerability to Cold |
| Saves: |
Fort +4, Ref +4, Will +4 |
| Abilities: |
Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 |
| Skills: |
Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump 6, Listen +6, Search +6, Spot +6 |
| Feats: |
Power Attack |
| Environment: |
Elemental Plane of Fire |
| Organization: |
Solitary, pair, team (34), squad (1120 plus 2 3rd-level sergeants and 1 leader of 3rd6th level), or clan (30100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
| Challenge Rating: |
2 |
| Treasure: |
Standard coins; double goods (nonflammables only); standard items (nonflammables only) |
| Alignment: |
Always Lawful Neutral |
| Advancement: |
By character class |
| Level Adjustment: |
+4 |
Azers are dwarflike beings