| Saving Throws |
| Fortitude: |
+11 = Base +8 + Ability +3 |
| Reflex: |
+9 = Base +5 + Ability +4 |
| Will: |
+9 = Base +5 + Ability +4 |
| Item |
Att |
Size |
Damage |
Crit |
Range |
| Claws (Natural/Primary)
| +10
| M
| 1d3+4 (S)
| 20
| 0' |
| Bite (Natural/Secondary)
| +8
| M
| 1d4+2 (S)
| 20
| 0' |
*Quarterstaff
(2 headed)
| +8/+8/+3
| L
| 1d6+4/1d6+2 (B/B)
| 20
| 0' |
*Quarterstaff
(1 headed)
| +10/+5
| L
| 1d6+6 (B)
| 20
| 0' |
Spells: Druid: (5 / 4 / 4 / 3 )
Level 0: Create Water, Cure Minor Wounds, Detect Defiler,
Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending,
Nurturing Seeds, Purify Food And Drink, Read Magic, Resistance, Virtue
Level 1: Animal Friendship, Black Cairn, Calm Animals,
Cooling Canopy, Cure Light Wounds, Detect Animals Or Plants, Detect Snares
and Pits, Detect Undead, Endure Elements, Entangle, Faerie Fire, Goodberry,
Invisibility to Animals, Magic Fang, Obscuring Mist, Pass Without Trace,
Plant Renewal, Proof Against Uneath, Shillelagh, Sting Of The Gold Scorpion,
Summon Nature's Ally I
Level 2: Altruism, Animal Messenger, Animal Trance, Barkskin,
Charm Person or Animal, Chill Metal, Clear Water, Darkness, Delay Poison, Echo
of the Lirr, Fire Trap, Flame Blade, Flaming Sphere, Gentle Repose, Heat Metal,
Hold Animal, Restoration, Lesser, Produce Flame, Remove Paralysis, Resist
Elements, Sleep, Soften Earth And Stone, Speak With Animals, Summon Nature's
Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape
Level 3: Boneclaw's Cut, Breathing, Call Lightning, Claws of
the Tembo, Contagion, Cure Moderate Wounds, Curse Of The Black Sands, Daylight,
Deeper Darkness, Diminish Plants, Dominate Animal, Eye Of The Storm, Greater
Magic Fang, Meld Into Stone, Neutralize Poison, Plant Growth, Poison, Protection
from Elements, Remove Curse, Remove Disease, Return To The Earth, Searing Light,
Snare, Speak With Plants, Spike Growth, Stone Shape, Summon Nature's Ally Iii,
Surface Walk, Zombie Berry |
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